Wecap points system — T20, ODI, Test, T10 reference
The Wecap points matrix is published per format. The T20 default powers most contests; the ODI, Test and T10 matrices sit alongside it.
Switch the format rail to read each matrix
The four formats behave differently. Use the format rail below to switch your reference.
T20 points matrix
The T20 default powers most Wecap contests. Captain earns 2×, vice-captain earns 1.5×.
| Action | Points | Notes | Cap |
|---|---|---|---|
| Run scored | +1 | Per run | — |
| Boundary bonus | +4 | Per four hit | — |
| Six bonus | +6 | Per six hit | — |
| Half-century | +8 | Bonus at 50 runs | 1 per innings |
| Century | +16 | Bonus at 100 runs | 1 per innings |
| Duck (batter/WK) | -2 | Out at 0, min 1 ball faced | — |
| Wicket | +25 | Per wicket taken | — |
| LBW / Bowled bonus | +8 | In addition to wicket | — |
| Maiden over | +4 | Per maiden | — |
| 3-wicket haul | +4 | Bonus at 3 wickets | 1 per innings |
| 5-wicket haul | +8 | Bonus at 5 wickets | 1 per innings |
| Catch | +8 | Per catch (outfield) | 3 per innings |
| Stumping | +12 | Per stumping | — |
| Run-out direct hit | +12 | Direct hit run-out | — |
| Captain multiplier | 2× | On entire points total | — |
| Vice-captain multiplier | 1.5× | On entire points total | — |
ODI points matrix
ODI scoring rewards longer innings. Half-century bonus stays at 50; the century bonus sits at 100; the duck penalty applies to batters and WKs only.
| Action | Points | Notes |
|---|---|---|
| Run scored | +1 | Per run |
| Boundary bonus | +4 | Per four hit |
| Six bonus | +6 | Per six hit |
| Half-century | +4 | Bonus at 50 runs (lower than T20 to reflect longer format) |
| Century | +8 | Bonus at 100 runs |
| Double century | +16 | Bonus at 200 runs |
| Duck (batter/WK) | -3 | Out at 0, min 1 ball faced |
| Wicket | +25 | Per wicket taken |
| Maiden over | +4 | Per maiden |
| 4-wicket haul | +4 | Bonus at 4 wickets |
| 5-wicket haul | +8 | Bonus at 5 wickets |
| Catch | +8 | Per catch (outfield), 3 per innings |
| Stumping | +12 | Per stumping |
| Captain multiplier | 2× | On entire points total |
| Vice-captain multiplier | 1.5× | On entire points total |
Test points matrix
Test scoring rewards long innings and strike bowling across four innings. Maiden overs are rare; the bonus drops accordingly.
| Action | Points | Notes |
|---|---|---|
| Run scored | +1 | Per run |
| Boundary bonus | +4 | Per four hit |
| Six bonus | +6 | Per six hit |
| Half-century | +4 | Bonus at 50 runs |
| Century | +8 | Bonus at 100 runs |
| Double century | +16 | Bonus at 200 runs |
| Duck (batter/WK) | -4 | Out at 0, min 1 ball faced |
| Wicket | +16 | Per wicket taken (lower per-wicket rate than limited overs) |
| LBW / Bowled bonus | +8 | In addition to wicket |
| 4-wicket haul | +4 | Bonus at 4 wickets |
| 5-wicket haul | +8 | Bonus at 5 wickets |
| Catch | +8 | Per catch (outfield) |
| Captain multiplier | 2× | On entire points total |
| Vice-captain multiplier | 1.5× | On entire points total |
T10 points matrix
T10 scoring rewards maximum aggression. Six bonus is the largest single-action payout outside the captain multiplier.
| Action | Points | Notes |
|---|---|---|
| Run scored | +1 | Per run |
| Boundary bonus | +4 | Per four hit |
| Six bonus | +8 | Per six hit (higher than T20) |
| Thirty-run bonus | +8 | Bonus at 30 runs (mirrors T20 half-century at the format's scale) |
| Fifty-run bonus | +16 | Bonus at 50 runs |
| Duck (batter/WK) | -2 | Out at 0, min 1 ball faced |
| Wicket | +25 | Per wicket taken |
| Maiden over | +8 | Per maiden (rarer in T10) |
| 2-wicket haul | +4 | Bonus at 2 wickets |
| 3-wicket haul | +8 | Bonus at 3 wickets |
| Catch | +8 | Per catch (outfield) |
| Run-out direct hit | +12 | Direct hit run-out |
| Captain multiplier | 2× | On entire points total |
| Vice-captain multiplier | 1.5× | On entire points total |
What changes between T20, ODI, Test and T10
Four formats, four matrices. The captain multiplier stays at 2×; what changes is the duck penalty, the bonus thresholds and the wicket value.
| Lens | T20 | ODI | Test | T10 |
|---|---|---|---|---|
| Duck penalty (BAT/WK) | -2 | -3 | -4 | -2 |
| Half-century bonus | +8 at 50 | +4 at 50 | +4 at 50 | +8 at 30 |
| Century bonus | +16 at 100 | +8 at 100 | +8 at 100 | +16 at 50 |
| Per-wicket value | +25 | +25 | +16 | +25 |
| Maiden over | +4 | +4 | n/a | +8 (rare) |
| 3-wicket haul | +4 | +4 (at 4) | +4 (at 4) | +4 |
| 5-wicket haul | +8 | +8 | +8 | n/a |
| Catch (outfield) | +8 (cap 3) | +8 (cap 3) | +8 | +8 |
| Captain multiplier | 2× | 2× | 2× | 2× |
| Vice-captain multiplier | 1.5× | 1.5× | 1.5× | 1.5× |
How the multiplier changes captain strategy
The captain multiplier at 2× is the single biggest swing on a matchday. Three strategies exploit it well; three strategies waste it.
Strategies that work
- Captain on ceiling picks — high strike rate, role security
- VC as a hedge — same role, slightly lower expected points
- Differential on the same role as the captain
Strategies that waste it
- Captain on a cheap differential — the differential rarely wins
- VC across formats — captain T20, VC Test
- VC on the same player as captain — captain multiplier overrides
Reader questions about the Wecap points system
Reader questions sent to the desk in the last quarter, answered in editorial voice. Send yours via /contact/.
Does a run-out assist count for points?
Run-out assists count when the fielder touches the ball before it hits the stumps. The direct-hit bonus (+12) applies only when the fielder's throw hits the stumps without a deflection.
Does a stumping count even if the keeper misses?
No. A stumping requires the keeper to complete the dismissal under the wicket-keeper's glove. If the keeper misses, the dismissal is credited as a bowler wicket (with LBW/Bowled bonus if applicable).
What counts as a boundary in T10?
A boundary in T10 follows the same definition as T20: a ball that crosses the boundary rope after one bounce (four) or without a bounce (six). The points are the same as T20.
Does a substitute fielder's catch count?
Yes. A substitute fielder's catch counts at the same rate (+8, cap 3 per innings) as a regular fielder's catch. Concussion substitutes follow the same rule.
What happens if a player is retired out?
A retired-out dismissal does not count as a duck. The batter keeps any points scored up to the retirement. The batter can return to the innings if the laws of the format allow.
Six edge cases worth knowing
Six points-matrix edge cases come up regularly. Knowing them avoids surprises on matchday.
- 1Super over
Super-over points count toward the player's match total. Captain multiplier applies to the super-over points as well.
- 2Rain-affected innings
If an innings is shortened by rain (DLS), points are computed on the actual balls faced. A 5-over innings is scored on 30 balls, not 120.
- 3Tie in head-to-head
If both teams finish on identical points, the contest is declared a tie. The entry fee is refunded; bonus turnover does not unlock.
- 4No result
If the match is abandoned without a ball bowled, all contests are cancelled and entry fees refunded. Bonus turnover does not unlock.
- 5Concussion substitute
A concussion substitute replaces a player mid-innings. The substitute carries the points of the original player for any points earned after the substitution.
- 6Substitute fielder catch
A substitute fielder's catch counts at the standard +8 rate, capped at 3 catches per innings as for any fielder.
How the multiplier changes captain strategy, in detail
The captain multiplier at 2× is the single biggest swing on a matchday. The desk walks through the three strategies and three anti-strategies in detail.
Strategy 1 — captain on ceiling
The captain pick desk picks the highest ceiling candidate regardless of the floor. The 2× multiplier amplifies the ceiling. The strategy works because most matchdays feature a high-scoring candidate whose score justifies the 2× swing.
Strategy 2 — VC hedge on same role
The vice-captain hedges by staying in the same role as the captain. If the captain is dismissed early, the VC picks up the slack. The strategy works because role-specific hedges actually hedge.
Strategy 3 — differential on same role
The differential pick sits in the same role as the captain. When the captain's role produces a big score, the differential often picks up a similar or larger score at a cheaper price. The freed cap space funds another premium anchor.
What makes a tier-A scorer
The points matrix has natural scoring tiers. A tier-A scorer is one who reliably lands in the top 20% of captain pick matrices for the format.
Tier-A scorers
Batters above 50 average across the last 10 matches with a strike rate above 130; bowlers below 7 RPO with at least 1 wicket per match. Captain picks for these players consistently land in the top 25%.
Tier-B scorers
Batters above 30 average with a strike rate above 120; bowlers below 8 RPO. Captain picks for these players land in the middle of the field.
Differential scorers
Players who produce above their salary tier when conditions suit. The differential column rewards these players.
Scoring notes for every format
Each format has scoring notes that go beyond the matrix. The desk publishes the notes here.
- 1T20 · strike rate matters more than average
In T20, the strike rate is often more important than the average. A 30-ball 50 is more valuable than a 50-ball 50.
- 2ODI · balance of average and strike rate
In ODI, the balance of average and strike rate matters. A 70-ball 70 is more valuable than a 100-ball 70.
- 3Test · average dominates
In Test, the average dominates. A 200-ball 50 is still valuable because the innings lasts longer.
- 4T10 · strike rate is everything
In T10, the strike rate is everything. A 10-ball 30 is more valuable than a 30-ball 30.